![]() The results with these changes have been highly positive so far and it's really easy to get consistently pleasant faces with balanced proportions in just a few slider adjustments. The faces look more believable and the general visual direction I've followed with my asset creation has been strongly based on both Skyrim and Morrowind's aesthetics.Īnother major problem I wanted to address was how hard it has been to create even-looking and aesthetically appealing faces in the game. I've also distributed face types more gradually along the age slider - your character won't turn wrinkly the instant you nudge the slider forward. With properly sculpted normals the characters' faces gain tons more depth and personality. Planned: Revisiting the shape of nonhuman races' ears General aesthetic tweaks to each race and some individual NPCs to make the most out of the new assets Up to 12 new normal maps sculpted for each race with rebuilt age slider elements Each race now has their own dedicated head mesh that has been shaped to really push their identifying looks My previous modding work has very much centered around Skyrim characters (see: Ethereal Elven Overhaul), but a cursory examination of Oblivion's character system made me realize I could do a whole bunch to significantly improve the looks of all races and all playable characters and NPCs. I've progressed far enough with this to comfortably publicise this project with promise of releasing it.
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